Web applications
It had been the truly first HTML5 savegame editor back in the day.
Includes editors for Zelda: Breath of the Wild, Kid Icarus Uprising and more!

My name is Marc and I'm a computer engineer.
I started coding on my own when I was a child. Since then, I've kept learning more languages and technologies.
I believe readability and maintainability are a must in any software project, specially when working in a team. Writing clean code and documenting it are important to me.
I keep enriching myself daily with new knowledge and always love to get into challenges!
I have developed several frontend JavaScript libraries. While there are probably better replacements for most of them, I like challenges and prefer to code solutions by myself, adapting them to my own needs and packaging them into easy to install modules.
While I'm currently developing my own videogame, these are some little gamedev pieces of mine.
I have worked on a bunch of commercial Game Boy re-releases in recent years. Because the original source code had been lost, my role was to reverse-engineer the games in order to add new features:
I have developed the global cross-platform leaderboards for the following videogames:
I grew up with video games like many others and to this day they are still a big part of my life.
Due to this I am deeply committed to the preservation of video game history. For me, this means more than just preserving copies of every game; it involves adapting classic games to ensure they remain accessible and enjoyable for as many people as possible.
For that reason, many years ago, I decided to contribute to the video game scene by translating games from Japanese to English and offering improved versions of classic games that deserved a second chance.
I also like talking about videogames! Currently I participate in two podcasts (spanish speaking only) and I also give occasional talks about videogame preservation and ROM hacking.